What will you learn?
This tutorial covers the development of a game from a very beginning. This includes:
- planning the architecture for a game
- developing the game engine
- defining game logic with scripts
- creating 3d models
- and distributing the application
And of course, the whole tutorial is built around two libraries - Irrlicht and Newton Game Dynamics.
As for 15 May 2018, the tutorial covers:
- an introduction to NewtonGD
- creating Irrlicht-powered application
- controlling the application logic with Lua scripts
- building application with CMake
Why writing everything from scratch? Why not just use Unity / Unreal Engine / you name it?
The main reason why you might be interested in this tutorial, especially due to the fact that there are some well-known and actively discussed/developed/used game engines like Unreal Engine 4, Unity 3D and others, is: you want to know how things work and thus get most flexibility of your tools (or even start working towards building your own).
What should I know to proceed?
You are required to have at least some experience with C++, basic knowledge of graphics and game development (just to make sure, you will not call 3d models “textures” or miss the “script” word’ meaning =) ).
Why these libraries?
Irrlicht is easy to use and contains all the features you will need to build a game - resource management, support for majority of asset formats out-of-the-box, user input (keyboard, mouse and joystick events handling), GUI (Graphical User Interface - buttons, text inputs, etc.).
Newton Game Dynamics is also very easy to use; it is constantly developed; and it is darn powerful!
If you are still interested - then please proceed to the first chapter.