The best big O notation explanation I’ve ever saw I’ve found on… Google Play Market! I was
hanging around, looking for the suggested software and, for some reason, I’ve decided to
install some educational application for programmers. And here’s what I’ve found…
Currently I am writing my (second) master’s thesis. And it’s one of the hardest
work I’ve been doing ever. It’s about image and video processing. And I’m using OpenCV.
Using OpenCV is an interesting decision: if you want to create a beautiful OO architecture
for your program, you’d rather use something like Java. But I didn’t manage to run OpenCV
in Java =P
So I decided to write my code in C++. Yeah, tough decision… After spending some time implementing that,
I understood why it was not the best decision: my solution was too heavy (435 LOC) and it didn’t even
contained four major method’ implementations!
Then I sit back and thought: “Couldn’t I use C++ for video/image reading only? And write the rest of the code in a more OOP-friendly language?”. And that’s when I started looking for a language with nice syntax and OOP features (like interfaces, short array syntax, tuples/maps, etc.) and found D language.
I’ve been looking at D a very long time ago, but had never actually tried it for writing anything
more complex than a “Hello, World!” program. “That’s my star time!” - I thought.
My idea was to:
- create small C++ library for video IO
- create D program, which processes video, read using that C++ library
D offeres nice C++ interop, except it requires you to define classes/functions signatures you
are importing from C++. That was not a big deal for me since I had no complex classes written yet.
This is a chicken. This 3D model I’ve made in 3.5 hrs in Blender (with texturing).
Taking into account the fact I’ve started learning Unity 3D, I will possibly use this
in the remake of my old Shoot Them! game.
Like this (early preview, made with Unity 3D in ~3 hrs):
In this section we will implement the communication layer for our application. It’ll handle
all the requests to/from our web server. Have no worries - we will create server application
in the next section!
Let’s create a
Session resource. Since we have no backend part, we should stub
the data. We’ll use Angular Services. That’s easy: a service defines a
function, returning, say, an object. That object will be used every time you
call a service. And you may use not only objects - you may return functions,
constants or literally anything from your services.
The first thing we need to think of is how we’ll be gathering the information about users.
It’s quite easy - we just need to get a request from a visitor. Of any kind -
it may be a request to get an image, a file, a stylesheet or a script.
Then we’ll just parse headers from that request and save the extracted data in the
database. The only problem here is: how to get unique key from each request?. We may use
visitor’s IP address. It’s the easiest way.
If you remember, we ended our coding excercises at place, where we almost created our first
Newtonian body, but we did not actually have enough models.
We discussed collision shapes a bit. So let’s create one for our brand new model!
This post will be really short. This is just a reference to my tutorial, which I
updated recently. It has been a long time since I wrote anything on game development,
that’s why it deserves one more announcement.
So, meet the changes:
- moved all the build instructions to CMake
- added scripting with Lua
- upgraded the whole tutorial to match latest Irrlicht and Newton versions
- added chapter on modelling with Blender
And more to come!
In this section we will have short but powerful introduction to Blender. We will cover
just enough of model creation basics, you will need to create most of simple projects.
No, we will not cover animation, shaders or modificators here, but just enough minimum
to create this ramp floor for our tutorial:
You will find lot of keyboard shortcuts here. And this is one of the most awesome
features of Blender - you can work without menus or panels! Everything you need
can be done with keyboard!
So let’s dive in Blender now!
Have you ever heard about end-to-end testing? Or maybe about testing automation?
Those of you who had, may now be imaging Selenium. That’s right, in most of cases
you will need to run Selenium Server and use Selenium Webdriver in your
tests. Those come handy to run a standalone browser window, with no caches,
filled-in fields or cookies and perform some operations in it.
In this article I will tell you my story of writing E2E tests for Angular webapp.
A brief of history
In my case, we first tried to use Protractor with Chai.js. That time we ended
up with almost unsupportable bunch of code, succeeding in 100% of runs.
Next time we eliminated Chai and reworked all our tests to use Protractor only.
So the code became more clear (I did not like the syntax, but it worked…),
but after upgrading libraries (including Protractor), the ratio of successfull
test runs decreased to just 40%.
We worked for two days, trying to fix those tests. And that’s how webdriverio
came to our project.
And here’s a short tutorial on how to implement E2E tests with webdriverio in
a sample project.
These days I was given a reeeeally interesting homework at the university. I was given a set of
MD5 hashes, calculated from single words (taken from Libre Office’ dictionaries) with a given
sault. And the task was to find all those words.
So, the first idea which came to my mind was using an internet service for MD5 breaking. But…
aaarrrggghhh! There’s a sault, so the webservice, looking for words over a dictionary fails to
So the second idea was to take that dictionary from Libre Office and iterate through it. At the
end, it worked =) And worked reeeally fast. But that is not an interesting part.
I wandered if I could find those words in my dictionary, generated by my own code.