Big O notation

Aug 25, 2016

The best big O notation explanation I’ve ever saw I’ve found on… Google Play Market! I was hanging around, looking for the suggested software and, for some reason, I’ve decided to install some educational application for programmers. And here’s what I’ve found…

Writing fast and beautiful code with C++ and D

Mar 22, 2016


Currently I am writing my (second) master’s thesis. And it’s one of the hardest work I’ve been doing ever. It’s about image and video processing. And I’m using OpenCV.

Using OpenCV is an interesting decision: if you want to create a beautiful OO architecture for your program, you’d rather use something like Java. But I didn’t manage to run OpenCV in Java =P

So I decided to write my code in C++. Yeah, tough decision… After spending some time implementing that, I understood why it was not the best decision: my solution was too heavy (435 LOC) and it didn’t even contained four major method’ implementations!

Then I sit back and thought: “Couldn’t I use C++ for video/image reading only? And write the rest of the code in a more OOP-friendly language?”. And that’s when I started looking for a language with nice syntax and OOP features (like interfaces, short array syntax, tuples/maps, etc.) and found D language.

I’ve been looking at D a very long time ago, but had never actually tried it for writing anything more complex than a “Hello, World!” program. “That’s my star time!” - I thought.

My idea was to:

  1. create small C++ library for video IO
  2. create D program, which processes video, read using that C++ library

D offeres nice C++ interop, except it requires you to define classes/functions signatures you are importing from C++. That was not a big deal for me since I had no complex classes written yet.

Chicken in Blender

Mar 5, 2016

This is a chicken. This 3D model I’ve made in 3.5 hrs in Blender (with texturing).

Taking into account the fact I’ve started learning Unity 3D, I will possibly use this in the remake of my old Shoot Them! game. Like this (early preview, made with Unity 3D in ~3 hrs):

Two sides of web application. Part 3: Communication Layer

Feb 11, 2016


In this section we will implement the communication layer for our application. It’ll handle all the requests to/from our web server. Have no worries - we will create server application in the next section!

First resource

Let’s create a Session resource. Since we have no backend part, we should stub the data. We’ll use Angular Services. That’s easy: a service defines a function, returning, say, an object. That object will be used every time you call a service. And you may use not only objects - you may return functions, constants or literally anything from your services.

Two sides of web application. Part 2: sketching

Feb 11, 2016

General architecture

The first thing we need to think of is how we’ll be gathering the information about users. It’s quite easy - we just need to get a request from a visitor. Of any kind - it may be a request to get an image, a file, a stylesheet or a script.

Then we’ll just parse headers from that request and save the extracted data in the database. The only problem here is: how to get unique key from each request?. We may use visitor’s IP address. It’s the easiest way.

Finishing the first scene

Dec 16, 2015

If you remember, we ended our coding excercises at place, where we almost created our first Newtonian body, but we did not actually have enough models.

We discussed collision shapes a bit. So let’s create one for our brand new model!

Newton GD + Irrlicht tutorial

Dec 16, 2015

Slowpoke image

This post will be really short. This is just a reference to my tutorial, which I updated recently. It has been a long time since I wrote anything on game development, that’s why it deserves one more announcement.

So, meet the changes:

  • moved all the build instructions to CMake
  • added scripting with Lua
  • upgraded the whole tutorial to match latest Irrlicht and Newton versions
  • added chapter on modelling with Blender

And more to come!

Ride on!

Making simple level with Blender

Dec 15, 2015

In this section we will have short but powerful introduction to Blender. We will cover just enough of model creation basics, you will need to create most of simple projects.

No, we will not cover animation, shaders or modificators here, but just enough minimum to create this ramp floor for our tutorial:

Wanted result

You will find lot of keyboard shortcuts here. And this is one of the most awesome features of Blender - you can work without menus or panels! Everything you need can be done with keyboard!

So let’s dive in Blender now!

End-to-end testing with WebdriverIO

Nov 26, 2015

Small intro

Have you ever heard about end-to-end testing? Or maybe about testing automation? Those of you who had, may now be imaging Selenium. That’s right, in most of cases you will need to run Selenium Server and use Selenium Webdriver in your tests. Those come handy to run a standalone browser window, with no caches, filled-in fields or cookies and perform some operations in it.

In this article I will tell you my story of writing E2E tests for Angular webapp.

A brief of history

In my case, we first tried to use Protractor with Chai.js. That time we ended up with almost unsupportable bunch of code, succeeding in 100% of runs.

Next time we eliminated Chai and reworked all our tests to use Protractor only. So the code became more clear (I did not like the syntax, but it worked…), but after upgrading libraries (including Protractor), the ratio of successfull test runs decreased to just 40%.

We worked for two days, trying to fix those tests. And that’s how webdriverio came to our project.

And here’s a short tutorial on how to implement E2E tests with webdriverio in a sample project.

Loooong lists with Clojure

Oct 16, 2015


These days I was given a reeeeally interesting homework at the university. I was given a set of MD5 hashes, calculated from single words (taken from Libre Office’ dictionaries) with a given sault. And the task was to find all those words.

So, the first idea which came to my mind was using an internet service for MD5 breaking. But… aaarrrggghhh! There’s a sault, so the webservice, looking for words over a dictionary fails to find mines…

So the second idea was to take that dictionary from Libre Office and iterate through it. At the end, it worked =) And worked reeeally fast. But that is not an interesting part.

I wandered if I could find those words in my dictionary, generated by my own code.